//
//  YHEffect.h
//  ThunderWarriors
//
//  Created by mac on 13-6-23.
//
//

#ifndef __ThunderWarriors__YHEffect__
#define __ThunderWarriors__YHEffect__

#include <iostream>
#include "cocos2d.h"
USING_NS_CC;

class YHEffect:public CCNode {
public:
    YHEffect();
    ~ YHEffect();
    virtual bool init();
    void explode(CCNode* parent, CCPoint pos);
    static void LoadEffectResource();
    void removeSprite(CCNode* pSender);
    static bool IsResourceLoaded;
    CREATE_FUNC(YHEffect);
public:
    
};

#endif /* defined(__ThunderWarriors__YHEffect__) */
